I am already current deep into working on another series with the lesser known "real" drivers and alot of different tracks and shorter distances and less $$$.I will post the proposed schedule with the tracks i am currently working on AI for. Note*** I did also use some of my favorite tracks from the previous series as well. Looking for a good name for this series so please feel free to post any ideas.
track = SIM East Bay
cost = 100
practise laps = 10
qualifying prize money = 100
heat laps = 10
heat money maximum = 100
A main laps = 25
A main money maximum = 2500
B main laps = 12
B main money maximum = 0
C main laps = 12
C main money maximum = 0
D main laps = 12
D main money maximum = 0
E main laps = 12
E main money maximum = 0
F main laps = 12
F main money maximum = 0
G main laps = 12
G main money maximum = 0
H main laps = 12
H main money maximum = 0
appearance money = 0
sponsor appeal = 2.000000
[event 1]
track = SIM Jackson Motor Speedway
cost = 100
practise laps = 10
qualifying prize money = 100
heat laps = 10
heat money maximum = 100
A main laps = 25
A main money maximum = 2500
B main laps = 12
B main money maximum = 0
C main laps = 12
C main money maximum = 0
D main laps = 12
D main money maximum = 0
E main laps = 12
E main money maximum = 0
F main laps = 12
F main money maximum = 0
G main laps = 12
G main money maximum = 0
H main laps = 12
H main money maximum = 0
appearance money = 0
sponsor appeal = 2.000000
[event 2]
track = SIM Batesville
cost = 100
practise laps = 10
qualifying prize money = 100
heat laps = 10
heat money maximum = 100
A main laps = 25
A main money maximum = 2500
B main laps = 12
B main money maximum = 0
C main laps = 12
C main money maximum = 0
D main laps = 12
D main money maximum = 0
E main laps = 12
E main money maximum = 0
F main laps = 12
F main money maximum = 0
G main laps = 12
G main money maximum = 0
H main laps = 12
H main money maximum = 0
appearance money = 0
sponsor appeal = 2.000000
[event 3]
track = SIM Lucas Oil
cost = 100
practise laps = 10
qualifying prize money = 100
heat laps = 10
heat money maximum = 100
A main laps = 25
A main money maximum = 2500
B main laps = 12
B main money maximum = 0
C main laps = 12
C main money maximum = 0
D main laps = 12
D main money maximum = 0
E main laps = 12
E main money maximum = 0
F main laps = 12
F main money maximum = 0
G main laps = 12
G main money maximum = 0
H main laps = 12
H main money maximum = 0
appearance money = 0
sponsor appeal = 2.000000
[event 4]
track = SIM Florence Speedway
cost = 100
practise laps = 10
qualifying prize money = 100
heat laps = 10
heat money maximum = 100
A main laps = 25
A main money maximum = 2500
B main laps = 12
B main money maximum = 0
C main laps = 12
C main money maximum = 0
D main laps = 12
D main money maximum = 0
E main laps = 12
E main money maximum = 0
F main laps = 12
F main money maximum = 0
G main laps = 12
G main money maximum = 0
H main laps = 12
H main money maximum = 0
appearance money = 0
sponsor appeal = 2.000000
[event 5]
track = SIM Attica
cost = 100
practise laps = 10
qualifying prize money = 100
heat laps = 10
heat money maximum = 100
A main laps = 25
A main money maximum = 2500
B main laps = 12
B main money maximum = 0
C main laps = 12
C main money maximum = 0
D main laps = 12
D main money maximum = 0
E main laps = 12
E main money maximum = 0
F main laps = 12
F main money maximum = 0
G main laps = 12
G main money maximum = 0
H main laps = 12
H main money maximum = 0
appearance money = 0
sponsor appeal = 2.000000
[event 6]
track = SIM Knoxville
cost = 100
practise laps = 10
qualifying prize money = 100
heat laps = 10
heat money maximum = 100
A main laps = 25
A main money maximum = 2500
B main laps = 12
B main money maximum = 0
C main laps = 12
C main money maximum = 0
D main laps = 12
D main money maximum = 0
E main laps = 12
E main money maximum = 0
F main laps = 12
F main money maximum = 0
G main laps = 12
G main money maximum = 0
H main laps = 12
H main money maximum = 0
appearance money = 0
sponsor appeal = 2.000000
[event 7]
track = SIM Charlotte
cost = 100
practise laps = 10
qualifying prize money = 100
heat laps = 10
heat money maximum = 100
A main laps = 25
A main money maximum = 2500
B main laps = 12
B main money maximum = 0
C main laps = 12
C main money maximum = 0
D main laps = 12
D main money maximum = 0
E main laps = 12
E main money maximum = 0
F main laps = 12
F main money maximum = 0
G main laps = 12
G main money maximum = 0
H main laps = 12
H main money maximum = 0
appearance money = 0
sponsor appeal = 2.000000
[event 8]
track = SIM Atomic
cost = 100
practise laps = 10
qualifying prize money = 100
heat laps = 10
heat money maximum = 100
A main laps = 25
A main money maximum = 2500
B main laps = 12
B main money maximum = 0
C main laps = 12
C main money maximum = 0
D main laps = 12
D main money maximum = 0
E main laps = 12
E main money maximum = 0
F main laps = 12
F main money maximum = 0
G main laps = 12
G main money maximum = 0
H main laps = 12
H main money maximum = 0
appearance money = 0
sponsor appeal = 2.000000
[event 9]
track = SIM Sharon
cost = 100
practise laps = 10
qualifying prize money = 100
heat laps = 10
heat money maximum = 100
A main laps = 25
A main money maximum = 2500
B main laps = 12
B main money maximum = 0
C main laps = 12
C main money maximum = 0
D main laps = 12
D main money maximum = 0
E main laps = 12
E main money maximum = 0
F main laps = 12
F main money maximum = 0
G main laps = 12
G main money maximum = 0
H main laps = 12
H main money maximum = 0
appearance money = 0
sponsor appeal = 2.000000
[event 10]
track = SIM Bloomington
cost = 100
practise laps = 10
qualifying prize money = 100
heat laps = 10
heat money maximum = 100
A main laps = 25
A main money maximum = 2500
B main laps = 12
B main money maximum = 0
C main laps = 12
C main money maximum = 0
D main laps = 12
D main money maximum = 0
E main laps = 12
E main money maximum = 0
F main laps = 12
F main money maximum = 0
G main laps = 12
G main money maximum = 0
H main laps = 12
H main money maximum = 0
appearance money = 0
sponsor appeal = 2.000000
[event 11]
track = SIM Kokomo
cost = 100
practise laps = 10
qualifying prize money = 100
heat laps = 10
heat money maximum = 100
A main laps = 25
A main money maximum = 2500
B main laps = 12
B main money maximum = 0
C main laps = 12
C main money maximum = 0
D main laps = 12
D main money maximum = 0
E main laps = 12
E main money maximum = 0
F main laps = 12
F main money maximum = 0
G main laps = 12
G main money maximum = 0
H main laps = 12
H main money maximum = 0
appearance money = 0
sponsor appeal = 2.000000
[event 12]
track = SIM Thunder Valley
cost = 100
practise laps = 10
qualifying prize money = 100
heat laps = 10
heat money maximum = 100
A main laps = 25
A main money maximum = 2500
B main laps = 12
B main money maximum = 0
C main laps = 12
C main money maximum = 0
D main laps = 12
D main money maximum = 0
E main laps = 12
E main money maximum = 0
F main laps = 12
F main money maximum = 0
G main laps = 12
G main money maximum = 0
H main laps = 12
H main money maximum = 0
appearance money = 0
sponsor appeal = 2.000000
[event 13]
track = SIM Riverside
cost = 200
practise laps = 10
qualifying prize money = 200
heat laps = 10
heat money maximum = 200
A main laps = 30
A main money maximum = 5000
B main laps = 12
B main money maximum = 0
C main laps = 12
C main money maximum = 0
D main laps = 12
D main money maximum = 0
E main laps = 12
E main money maximum = 0
F main laps = 12
F main money maximum = 0
G main laps = 12
G main money maximum = 0
H main laps = 12
H main money maximum = 0
appearance money = 0
sponsor appeal = 2.500000
[event 14]
track = SIM Five Mile Point
cost = 100
practise laps = 10
qualifying prize money = 100
heat laps = 10
heat money maximum = 100
A main laps = 25
A main money maximum = 2500
B main laps = 12
B main money maximum = 0
C main laps = 12
C main money maximum = 0
D main laps = 12
D main money maximum = 0
E main laps = 12
E main money maximum = 0
F main laps = 12
F main money maximum = 0
G main laps = 12
G main money maximum = 0
H main laps = 12
H main money maximum = 0
appearance money = 0
sponsor appeal = 2.000000
[event 15]
track = SIM Fulton
cost = 100
practise laps = 10
qualifying prize money = 100
heat laps = 10
heat money maximum = 100
A main laps = 25
A main money maximum = 2500
B main laps = 12
B main money maximum = 0
C main laps = 12
C main money maximum = 0
D main laps = 12
D main money maximum = 0
E main laps = 12
E main money maximum = 0
F main laps = 12
F main money maximum = 0
G main laps = 12
G main money maximum = 0
H main laps = 12
H main money maximum = 0
appearance money = 0
sponsor appeal = 2.000000
[event 16]
track = SIM Oshweken
cost = 100
practise laps = 10
qualifying prize money = 100
heat laps = 10
heat money maximum = 100
A main laps = 25
A main money maximum = 2500
B main laps = 12
B main money maximum = 0
C main laps = 12
C main money maximum = 0
D main laps = 12
D main money maximum = 0
E main laps = 12
E main money maximum = 0
F main laps = 12
F main money maximum = 0
G main laps = 12
G main money maximum = 0
H main laps = 12
H main money maximum = 0
appearance money = 0
sponsor appeal = 2.000000
[event 17]
track = SIM Highland
cost = 100
practise laps = 10
qualifying prize money = 100
heat laps = 10
heat money maximum = 100
A main laps = 25
A main money maximum = 2500
B main laps = 12
B main money maximum = 0
C main laps = 12
C main money maximum = 0
D main laps = 12
D main money maximum = 0
E main laps = 12
E main money maximum = 0
F main laps = 12
F main money maximum = 0
G main laps = 12
G main money maximum = 0
H main laps = 12
H main money maximum = 0
appearance money = 0
sponsor appeal = 2.000000
[event 18]
track = SIM Boone
cost = 200
practise laps = 10
qualifying prize money = 200
heat laps = 10
heat money maximum = 200
A main laps = 30
A main money maximum = 5000
B main laps = 12
B main money maximum = 0
C main laps = 12
C main money maximum = 0
D main laps = 12
D main money maximum = 0
E main laps = 12
E main money maximum = 0
F main laps = 12
F main money maximum = 0
G main laps = 12
G main money maximum = 0
H main laps = 12
H main money maximum = 0
appearance money = 0
sponsor appeal = 2.000000
[event 19]
track = SIM Eagle
cost = 100
practise laps = 10
qualifying prize money = 100
heat laps = 10
heat money maximum = 100
A main laps = 25
A main money maximum = 2500
B main laps = 12
B main money maximum = 0
C main laps = 12
C main money maximum = 0
D main laps = 12
D main money maximum = 0
E main laps = 12
E main money maximum = 0
F main laps = 12
F main money maximum = 0
G main laps = 12
G main money maximum = 0
H main laps = 12
H main money maximum = 0
appearance money = 0
sponsor appeal = 2.000000
[event 20]
track = SIM Cowtown
cost = 100
practise laps = 10
qualifying prize money = 100
heat laps = 10
heat money maximum = 100
A main laps = 25
A main money maximum = 2500
B main laps = 12
B main money maximum = 0
C main laps = 12
C main money maximum = 0
D main laps = 12
D main money maximum = 0
E main laps = 12
E main money maximum = 0
F main laps = 12
F main money maximum = 0
G main laps = 12
G main money maximum = 0
H main laps = 12
H main money maximum = 0
appearance money = 0
sponsor appeal = 2.000000
[event 21]
track = SIM Devils Bowl
cost = 100
practise laps = 10
qualifying prize money = 100
heat laps = 10
heat money maximum = 100
A main laps = 25
A main money maximum = 2500
B main laps = 12
B main money maximum = 0
C main laps = 12
C main money maximum = 0
D main laps = 12
D main money maximum = 0
E main laps = 12
E main money maximum = 0
F main laps = 12
F main money maximum = 0
G main laps = 12
G main money maximum = 0
H main laps = 12
H main money maximum = 0
appearance money = 0
sponsor appeal = 2.000000
[event 22]
track = SIM Bakersfield
cost = 100
practise laps = 10
qualifying prize money = 100
heat laps = 10
heat money maximum = 100
A main laps = 25
A main money maximum = 2500
B main laps = 12
B main money maximum = 0
C main laps = 12
C main money maximum = 0
D main laps = 12
D main money maximum = 0
E main laps = 12
E main money maximum = 0
F main laps = 12
F main money maximum = 0
G main laps = 12
G main money maximum = 0
H main laps = 12
H main money maximum = 0
appearance money = 0
sponsor appeal = 2.000000
[event 23]
track = SIM Silver Dollar
cost = 100
practise laps = 10
qualifying prize money = 100
heat laps = 10
heat money maximum = 100
A main laps = 25
A main money maximum = 2500
B main laps = 12
B main money maximum = 0
C main laps = 12
C main money maximum = 0
D main laps = 12
D main money maximum = 0
E main laps = 12
E main money maximum = 0
F main laps = 12
F main money maximum = 0
G main laps = 12
G main money maximum = 0
H main laps = 12
H main money maximum = 0
appearance money = 0
sponsor appeal = 2.000000
[event 24]
track = SIM Silver Dollar
cost = 100
practise laps = 10
qualifying prize money = 100
heat laps = 10
heat money maximum = 100
A main laps = 25
A main money maximum = 2500
B main laps = 12
B main money maximum = 0
C main laps = 12
C main money maximum = 0
D main laps = 12
D main money maximum = 0
E main laps = 12
E main money maximum = 0
F main laps = 12
F main money maximum = 0
G main laps = 12
G main money maximum = 0
H main laps = 12
H main money maximum = 0
appearance money = 0
sponsor appeal = 2.000000
[event 25]
track = SIM Silver Dollar
cost = 400
practise laps = 10
qualifying prize money = 500
heat laps = 10
heat money maximum = 500
A main laps = 60
A main money maximum = 12500
B main laps = 12
B main money maximum = 0
C main laps = 12
C main money maximum = 0
D main laps = 12
D main money maximum = 0
E main laps = 12
E main money maximum = 0
F main laps = 12
F main money maximum = 0
G main laps = 12
G main money maximum = 0
H main laps = 12
H main money maximum = 0
appearance money = 0
sponsor appeal = 3.000000