Friday, November 15, 2024

VLR FAST 10'S ARE BACK

VLR Fast 10's are BACK (2023)! Click here to view! Simply join 74.91.122.77:32263 IP in DTR2 and set the laps to 10 in default late models for your time to show up!

To get the game to work online, simply download RivaTuner Statistics Server and click the + sign to add dtr2.exe and then set the frame rate to be 120FPS!

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Re:DTRfactor Talk 13 years 4 months ago #7789

well hell bro tell me where to send the skins i have done so far im gonna break out my dtr2 stuff this evening see if im the slow one lol
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Re:DTRfactor Talk 13 years 4 months ago #7794

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if ur slow at first we'll get you up to speed in no time! ;)
Better eat them fuckin vitamins kiddies.
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Re:DTRfactor Talk 13 years 4 months ago #7799

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Hey Shocker,

If your talking bout DTRF skins, just DL them to the DTRF files in the downloads section, if your talking bout DTR2 skins, just place them in the general skins folder and they will get placed in the right file. Mayber Shock can make a seperate folder for ya exe. SHockER Skins!!! :P
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Re:DTRfactor Talk 13 years 4 months ago #7818

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BLS_F1yer wrote:

well guys im tired of wasting my time to try and make somethin a bunch of unapreciative assholes dont appreciate and take the fun out of every minute of it.this car was supposed to be fun to drive and bring people together and have friendly racing but as usual with fuckin selfish fuckin assholes in sim racing.everyone thinks their sets are made of gold,people make honest mistakes and other assholes have to go off cussin the mout and callin them dumbasses instead of tryin to help them get better or wait to find out what issues they may have.rfactor seems to have more assholes than the ocean can hold.im gonna release the v2 that fixes the skin issue and everyone can have at it.if u dont have dtrfactor dont waste ur fkn time because assholes will take the fun out of learning and racing over there.this is not targeted to everyone on rfactor but prob about 90%.thanks to all the rfactor guys that weret assholes and helped out with testing and making skins and trying to help the new people to rfactor and to the rest of u.........GO FUCK URSELF!


true that
I had to fight all my life to survive. They were all against me... but I beat the bastards and left them in the ditch.
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Re:DTRfactor Talk 13 years 4 months ago #7824

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When is version 2 coming out Flyer?? Is it gonna be soon cuz i dont want to download versoin 1 again if 2 is coming out soon.
JFR
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Re:DTRfactor Talk 13 years 4 months ago #7843

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The new computer has been ordered and should be here in a couple of weeks!!! Cant wait to try this DTRFactor out!!!
So we finish 18 and he's gonna stiff me. And I say, 'Hey, Lama, hey, how about a little something, you know, for the effort, you know.' And he says, 'Oh, uh, there won't be any money, but when you die, on your deathbed, you will receive total consciousness.' So I got that goin' for me, which is nice
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Re:DTRfactor Talk 13 years 4 months ago #7847

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Well ICE it's fun to drive, but you can't pass in that game. I asked someone if it was just that mod making all the tracks one grooved, and he said that all the dirt mods are like that.
Team VLR - Racing since 2004
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Re:DTRfactor Talk 13 years 4 months ago #7848

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yuck!!!
So we finish 18 and he's gonna stiff me. And I say, 'Hey, Lama, hey, how about a little something, you know, for the effort, you know.' And he says, 'Oh, uh, there won't be any money, but when you die, on your deathbed, you will receive total consciousness.' So I got that goin' for me, which is nice
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Re:DTRfactor Talk 13 years 4 months ago #7850

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Well it depends if they drive it too hard then you can let off a little and then jump back on it and just about pass them.
Say I Wont.
Tell me that I can't do it. Tell me that I shouldn't even try. Tell me that it's impossible. Tell me the risk is too high, the challenge too much, or the feat too high. Tell me that I won't do it... And I win.
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Re:DTRfactor Talk 13 years 4 months ago #7856

You CAN pass on DTRF, it may take a few laps but you can do it. I've passed several people and have been passed by several people...
Mississippi Bad Boy
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Re:DTRfactor Talk 13 years 4 months ago #7878

VLR_Shock wrote:

Well ICE it's fun to drive, but you can't pass in that game. I asked someone if it was just that mod making all the tracks one grooved, and he said that all the dirt mods are like that.


Once RFactor 2 comes out there'll be an option for variable .tdf files so that your track grooves can move around actively during a race. This was something I told F1yer would be a problem from the onset and it's something we've been talking with the people at ISI about on their forums. It will be addressed for RF2. ;)

isiforums.net/f/showthread.php/126-Dirt-Racing-Improvements

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Last edit: by SPONGEZILLA.
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Re:DTRfactor Talk 13 years 4 months ago #7898

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Ive been hearing about RF2 for about 2 years now...I think its kinda like the easter bunny...You hear about it but it never really comes
So we finish 18 and he's gonna stiff me. And I say, 'Hey, Lama, hey, how about a little something, you know, for the effort, you know.' And he says, 'Oh, uh, there won't be any money, but when you die, on your deathbed, you will receive total consciousness.' So I got that goin' for me, which is nice
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Re:DTRfactor Talk 13 years 4 months ago #7901

icefighter wrote:

Ive been hearing about RF2 for about 2 years now...I think its kinda like the easter bunny...You hear about it but it never really comes


Anytime you have a small group of developers working on multiple projects, it takes time to get something out. Considering the fact that they work on RFactor2 alongside RFPro... and that RFPro has major high dollar clientele (i.e. F1 teams, engineering firms, etc.), it's not surprising that it's taken them awhile to get RF2 out. They have a 2011 release planned though and I guess they have the distributed content finished in terms of tracks and cars for release, with plans for post-release content set too (i.e. they could cram more in the box for release but if they did it might delay things, so they're going to release with the content they've created and put out more afterwards like they did with RF1). My guess is it won't be that long now as they're just buttoning up the in-game features/functionality from what Tim said.

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Last edit: by SPONGEZILLA.
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Re:DTRfactor Talk 13 years 4 months ago #7903

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Dirt Racing Improvements



Hope to make this a general thread for ISI to see that Oval Dirt Racing is a big deal, and we are looking for some big improvements to rF2.

Suspensions: Soild Front Axel, 3link, 4link, Torque Arm Support, J-Bar Support.

Physics: Cockpit adjustable Wings (Like Brake-Bias but ability to move and adjust pitch of top wing like a Sprint Car).

Tire Model: rF1 is not very good at calculating Low PSI Tires like used in Dirt Racing. Your average Sprint Car, Big Block Modified and Dirt Latemodel, runs anywhere between 4-12PSI in rear tires. Also we need tires to gain grip when sliding sideways through a corner. We are just experimenting with getting this working in rF1, but I think rF2 needs to look into these issues a little more in-depth. Also having Tire Deformation would be great, as Dirt Cars really deform they're tires with the low PSI and the use of Beadlocks to keep the tire on the wheel.

Tracks: Tracks in dirt racing change constantly. Even after 5 laps of racing, the racing groove can move a few feet. We need this effect in rF2 with live grip changing tracks, where the track grip levels change based on where cars are racing. Also you get the cushion build-up on the outer part of the corners from clay being thrown of the tires.
Better Night Lighting that doesn't kill FPS on these small ovals.
A more reflective track surface at night, from when the track gets "watered" down before a feature race, the track has a reflection look to it. This would be great to see in rF2 as well in the shaders.

Will post more as I think of more things, but, hope to get the Dirt Community over here to add input, and show we are a big part of the ISI/rF community as well.

Thanks,
Shawn Blankenhorn
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Re:DTRfactor Talk 13 years 4 months ago #7906

Just as an FYI for anyone signing up to post over there... my # 1 suggestion for making a thread over there is to find a way to create synergies with another form of motorsport that creates a greater selling point for adding the feature/functionality to the game. Whether it's WRC (in the event of dirt track stuff as a surface material in-game) or something like Paris-Dakar/Lucas Off Road Racing... to NASCAR (solid axles) and short track pavement late models (solid axles, watt's link suspensions), to bias ply tires (pavement late models, classic NASCAR, etc.) or 4-link suspensions (drag racing in Pro Stock-style cars). The more disciplines that could get an advantage from changes to the engine to accomodate us and our needs, the more of a selling point there is to putting them into the game because it's not just tailor-made for us (even if we're the lone people pushing for it and perhaps the only ones building a mod, at this juncture, to use it). At this stage of the game, I don't know how much ISI would partake in changing based on a thread this late in the game posted on their boards as I think they're buttoning things up at present to ship but... obviously the more inputs there are, the merrier.

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Re:DTRfactor Talk 13 years 4 months ago #7907

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i just copied and pasted that so they didnt have to click the link
"Shakespeare"
A Coward Dies a thousand deaths! A hero? Only one!
"Charles Woods"
It's Better to Die a Hero, than Live as a Coward!!!
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Re:DTRfactor Talk 13 years 4 months ago #7938






ybr_bigdawg
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Re:DTRfactor Talk 13 years 4 months ago #7963

heres my version of a noz car not for anyone jus felt like doin 1



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Re:DTRfactor Talk 13 years 4 months ago #7966

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i need all skins by this friday if u want them in dtrf v2.
Better eat them fuckin vitamins kiddies.
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Re:DTRfactor Talk 13 years 4 months ago #7968

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That is a sick Nos Car
So we finish 18 and he's gonna stiff me. And I say, 'Hey, Lama, hey, how about a little something, you know, for the effort, you know.' And he says, 'Oh, uh, there won't be any money, but when you die, on your deathbed, you will receive total consciousness.' So I got that goin' for me, which is nice
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