DTR2 only supports TCP/IP, so in order to play on a LAN each machine
will need to have TCP/IP networking for the network card set up.
To set up TCP/IP networking, follow these steps:
1. Open My Computer -> Control Panel, then run the Network application.
2. If TCP/IP for your network card is not in the list, then:
a) Click Add.
b) Double-click Protocol.
c) Select Microsoft on the left hand side, and TCP/IP on the right
hand side.
d) Click OK.
3. Select the TCP/IP item in the list, for your network card (not for
dialup networking, if you have that installed).
4. Click Properties.
5. Select the IP Address tab.
6. Click "Specify an IP address", then enter an IP address of
192.168.0.xxx, where xxx is 1 for machine 1 on your LAN, 2 for
machine 2 on your LAN, etc.
7. Enter a Subnet mask of 255.255.255.0.
8. Click OK, then OK on the next screen. You will probably need to
restart your computer.
The "Multiplayer Server" icon installed in the start menu can also be
used to start a dedicated server, which other players can connect to.
When the server program is run, it will prompt for some values. If
desired, you can select to register the server with GameSpy, meaning
that other players on the Internet will be able to connect to the server
using GameSpy Arcade. Note that the server executable does not require
the data in order to be able to run.
When installing the game, you have the option to install the game as a
"Multiplayer Spawn". This option is the same as a full installation,
except that it installs a cut-down version of the main executable. The
cut-down version will run without the CD, but will only be able to join
multiplayer LAN games. In this way, many players can race together on a
LAN with only one CD. Note that at least one player with a CD must be
present to start the race, and that this player must host the game.
If your system is running behind a firewall, you will need to go through
several steps to allow DTR2 to run properly. Refer to the game manual
for details.