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does dtr2 have too many chassis? 12 years 11 months ago #17907

  • F1yer
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shock and i where talking tonight and wondered wha the rest of the dtr2 world thought about doing away or everyone globally moving to a few chassis.This many chassis is mostly my fault because im always tryin to come up with something new and more updated but i feel we have too many chassis all the leagues are running and way too many skins floating around.

We feel it would bring car counts up at every league if eveyrone didnt have to download 30 diff chassis to run league races.maybe this could be the list of chassis all leagues could run.G5 lates,BLS sprints,TnL,USMTS Mods,Merge the BLS Superstocks and VLR crates and make a new BB mod.

This is not counting out the wedges trucks bombers and other novelty chassis people use from time to time.Give us some feedback from racers and league owners.
Better eat them fuckin vitamins kiddies.

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Last edit: by VLR_Shock.

Re: does dtr2 have too many chassis? 12 years 11 months ago #17908

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Yes this would be cool...and everyone running similar late model chassis should consider switching to the Gen 5's because they seem like they are gonna be really awesome and they will work for the guys on auto ass well and you can use your favorite real life chassis. I think it would be good to clean out some of the chassis and make some good base ones because it's hard to scroll through 50 chassis to find the one you need and I think that's part of what kills the servers, too, because people have too many chassis and stuff that cause errors and crashes the game.
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Last edit: by VLR_Shock.

Re: does dtr2 have too many chassis? 12 years 11 months ago #17909

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Not that it's a bad thing, If we wasn't so lazy and just posted everything on desktop [some do] and just use what you need for that night/race....But with all the new chassis latley, I just havent even tried to get them, like the sprints, bombers, I know they are good cars, but I just too lazy to download and stick them in game, but then again i only like stuff that looks like real latemodels or fast lol. basically what i just typed prob makes no damn sense to anyone but me.
It's such a shame, They gonn miss this plane.

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Re: does dtr2 have too many chassis? 12 years 11 months ago #17911

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sometimes it is nice to run some diff stuff but shock says the sites gettin overloaded with skins for so many diff late model chassis.i guess the main chassis to globally move to would b g5 so we wouldnt have to have 20 diff late model skins.
Better eat them fuckin vitamins kiddies.

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Last edit: by F1yer.

Re: does dtr2 have too many chassis? 12 years 11 months ago #17913

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makes sense to me!!!!!!!!!! I think?
It is, what it is!!!!!!!

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Re: does dtr2 have too many chassis? 12 years 11 months ago #17915

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sounds good too me i only run the gen3 and 4, tnl monte, and usmts. but it would make it alot easier just havin one late class. easier on us new guys learnin how to handle the cars as well. it would also cut down on the setups and sin folders. I guess what i am tryin to say is GO FOR IT!!!!!!!
i can loose in anything, but this way it wont be in as many different chassis. :silly:
It is, what it is!!!!!!!

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Re: does dtr2 have too many chassis? 12 years 11 months ago #17918

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Yes and No. I see nothing wrong with having multiple chassis, it provides a wide variety of different cars to race in and the game never gets stale and boring with the same chassis all the time. Where it does have too many chassis is under the Late model classification. The BLS Sprints and Bombers are both considered Lates in the game. The Bombers are prostocks and could be put in the same class since theres really no differance between the default pro stocks and the Bombers as far as I can tell. The Sprints are just that. They're Sprint Cars. Not Lates. Thats where it gets weird and can be considered that theres too many chassis.

An idea I had to prevent the servers from crashing because of the chassis would be to name them differently. If you go into a browser room in a Gen3 or something, and not everybody has them, it defaults you to the first chassis in that car class alphabetically. The first Default Chassis is the Campala. And we have quite a few chassis that start with the letter B. So it tries to default you into that and if not everybody has that then it crashes the server. But I'm not saying in anyway to stop making them completely. Just classify them and name them differently. Like the IGGR Trucks are. They're in their own class. We could do that with the BLS Sprints and whatnot.
A main wins: 151*'

B main wins: 50

C main wins: 5

D main wins: 1

Dash wins: 133

Heat race wins: 339***

Championships: 15*

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Re: does dtr2 have too many chassis? 12 years 11 months ago #17919

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Now I have a question about the Gen5 chassis. Does each chassis handle different like the Gen3 chassis do? I saw how many different ones there are and I don't want to annoy the crap out of Jsn by having umpteen more skins that he'll download. lol
A main wins: 151*'

B main wins: 50

C main wins: 5

D main wins: 1

Dash wins: 133

Heat race wins: 339***

Championships: 15*

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Re: does dtr2 have too many chassis? 12 years 11 months ago #17922

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some people just need to learn not to make a new skin every day lol!!!!!!!!
i think with the new gen5 if we could just forget about the gen3 would be a big help
Do not argue with an idiot. He will drag you down to his level and beat you with experience
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Re: does dtr2 have too many chassis? 12 years 11 months ago #17923

i personally feel like browser racing should be default chassis only. don't know how many times i've seen a kid ask me, "u have gen3??" then i have 2 say yes and peck out on the keyboard that some1 else will come in without them tho and i'll get kicked. maybe this is b/c of something to do with this fossil of a computer i have hellifiknow.

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Re: does dtr2 have too many chassis? 12 years 11 months ago #17924

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There can never be enough chassis, so keep at it chassis designers! With that said it dont mean everyone should have all them in their game at the same time or every track and skin ever made either, just keep em in a seperate folder till your gonna use them, it's so much easier on the servers.

Gen 5s are kick a$$, all the test laps i made were in Auto(I really could get used to not shifting) and were right on with everyone that was testing.

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Re: does dtr2 have too many chassis? 12 years 11 months ago #17925

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OK this is my take on crashing servers Browser or League its happening way to much.
5 years ago a server Dump never happened and very seldom would it park. Now as boring as it seems EVR didn't allow any chassis except default.
they did have a few exceptions with the help of IGGR Chassis but most all the league series were default. Now most of you didn't know EVR_Shadow32 aka EVR_S32 he was a computer programer for a major tech company in Arkansas he probley knows more about this game than all of us put together when I look through the hundreds of codes or Scripts he wrote there unbelieveable, of what he kept track of. One thing he looked at was Stack Overload basicly trying to load to much data within the preset time peroid (set at max 36 seconds by Ratbag) if all the data could not be loaded to the server in that time period it would stack dump or stop loading data and start the game. To many Skins, To many tracks, a Bad track is at fault as is skins and now ther is a few skins that the file size is to high for the game to process correctly. What we have done here is push the game way beyond its capicity to process all the data therfor the servers can't bind data properly it fails and shuts the server down.
What every player should do is REMOVE all the add-on Chassis, skins over 50, and Tracks from the game file and put them in a folder that the game don't recognise or a folder on your desk top then drag them into your game files as you need them. no more that 50 skins and 25 tracks at a time keeps your loading bar moving fast. TRY IT time your self when the loading screen appears then remove you skins and tracks then time yourself again without all that stuff in your game. thast the way game was ment to load. The game should sync to the server in 8 to 12 seconds.
remember after 36 seconds it stops loading and then were all sitting there waiting for the server to sync with the data that was incomplete, while were all waiting the one person that has all the crap in his game is only half way loaded then finally the server finds the track and finishes loading maybe a full minute later. I have no idea what this has to do with downsizing the chassis inventory but maybe it will help you guys understand whats going on.
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Re: does dtr2 have too many chassis? 12 years 11 months ago #17926

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jmac the bombers ans bls sprints show in the late model folder because we didnt want them 4 gear.i personally hate 4 gear stuff therefore every chassis i make will show in lates or concept mods.
Better eat them fuckin vitamins kiddies.

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Re: does dtr2 have too many chassis? 12 years 11 months ago #17931

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First and foremost i dont believe you need the "globalizing". it isn't needed. We all will ween out the chassis we don't run anymore. I would like to believe the biggest concern is having drivers clean their game out. Or as stated which i know i do. Take everything out of game. organize it. then simply only place what you need in game for that night. Is a hassle but it stops all of this. and on the skins part i'm not even going to say anything about that. I have been askin drivers for years to not make so many skins :P But on another note i know you can run game with no worries with hundreds of skins. Just that some take chassis out leave skins in forever. But to "wipe" out other chassis isnt needed. Don't get greedy. folks will go with the flow just have them take care of game, Again this is what I do: Folder on desktop has lets say,, Bombers, Sprints, TNls, G4, g3, usmts.. Inside my bomber folder i will have a skins and cars folder. only with bomber stuff in it. Same with sprints.. Now lets say i go in game to data. then open up my dtr2 folder on desktop, drag the two folders inside of bombers(skins,cars) to data. close everything. afterwards, take out the skins cars and place back in bombers folder in dtr2 folder on desktop. now game has no skins or cars. that would solve everything. But no one wants to clean out their own mess' I say do what you are doing. just have drivers take some stuff out of their games every once in awhile. AGAIN, If you are going to get a new skin every month. Name it the same as your last skin. no reason to have 53 skins for one guy on one late model. name the skins the same and they will overwrite. plus if i dont have your "new" skin i would still see your old one, just a thought for skins! But i do believe the globalizing thing is awaste of time. people are goign to do what they are goign to do. not to mention next wave of editors to come soon and all the older chassis someone might want to run again such as the iggr truck ya all had to dig up!! Also, same thing with tracks. its way easier then skins and helps as much. make a dtr2 folder on desktop and make another folder in that named tracks. take all your tracks out of game and place into new tracks folder on desktop. simply add the one track or two you will be running that week into game. Having one-hunded tracks in game is probably just as bad as 20 chassis. Just note the TNls will be gettin used up at WFO come 2012!!!!
Take'r Easy, If She's easy take'r twice Now Let's Get it ON!!!

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Re: does dtr2 have too many chassis? 12 years 11 months ago #17932

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I really like getting all the skins from active drivers and putting them in my game for the most popular cars such as gen 4s and mods right now. I'm assuming the gen4s are going in the can now once the JFR season is done and i'll delete all them and get all the gen 5 skins. But please ppl, dont make a skin for every gen 5 chassis (thats you Jmac, Woods). I think if your gonna have a skin, you should upload only 1 skin for that chassis on this site, or in some cases, when ppl put a skinpack together, please only put 1 skin in there per person, not 8 like some ppl have (ice, gen4s).


For the record, i clean my folders out and organize it all on the desktop.
JFR

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Last edit: by JFR_Jim.

Re: does dtr2 have too many chassis? 12 years 11 months ago #17934

just went in browser(hidin as usual) :whistle: 3 or 4 guys in there...not newbs had no idea what they were running..clicked watch and it looked like default lates. they finished race then said gen 5 e1 dont got em plz leave. now say i'm a new guy..what am i 2 do??? go dnload all these diff chassis i guess but still not real familiar with the defaults. this enough 2 make me wanna quit trying 2 race browser..imagine how a newer guy feels??

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Re: does dtr2 have too many chassis? 12 years 11 months ago #17935

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That server does say Gen5 on it, though. Doesn't say they are racing them in it just says Gen 5's released at www.teamvlr.com. Nice Pic MC
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Re: does dtr2 have too many chassis? 12 years 11 months ago #17936

shock would u know what gen 5 meant if u just started? 4got 2 mention another guy..kinda newer but been running browser came in as well but had 2 leave.

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Re: does dtr2 have too many chassis? 12 years 11 months ago #17937

maybe it'd be different if we had 30 or 40 guys racing browser as i heard it used 2 be and had multiple servers 2 choose 2 race in, but 2day there was 3 guys. my point is the guy that just wanted 2 race some against another guy or more would not be able 2. if we don't keep the browser for us to race with the newer guys and teach the one's how it's done there then how cool it can be running leagues later as they get cleaner and faster then i feel we will lose even more.

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Re: does dtr2 have too many chassis? 12 years 11 months ago #17942

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It would be nice if if BLS could get there stuff back on here. Trying to get chassis and tracks downloaded has been a nightmare on there site.
JFR

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