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New chassis edit. 9 years 10 months ago #63141

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Hey guys, I'm kinda making a new(?) chassis for us/me. I don't expect it to be used in leagues, but it can be. I'm calling them ModdedLites, with a better name soon. Here are some details about it:

1000 horsepower. (I put the accel factor at 999)
I edited the wing pos. to have the car "tilt'" while turning.
Edited the center of gravity a bit.

One big problem is tracks, they need to have a ton of grip. The track in the video below has the following for grip:
Inner Grip = {3.265000,3.265000,3.265000,3.211000,3.211000,3.265000,3.265000,3.265000,3.265000,3.265000,3.211000,3.211000,3.265000,3.265000}
Outer Grip = {3.291000,3.291000,3.291000,3.230000,3.230000,3.291000,3.291000,3.291000,3.291000,3.291000,3.230000,3.230000,3.291000,3.291000}

So, it technically can race on any track, just bump the grip up.

Another problem is AI for the tracks. The AI on the track I was testing jumped all over, as you will see in the video, but that is because the track has a huge hole in the middle. On a normal track, the AI ,and you, will run up into the wall, because of the lack of grip.

Without further ado, here is the video:



If you watched/read all of this, thanks. I might not even release this, but it is a fun twist on the already very fun Modlites.
Straight roads are for fast cars, curvy roads are for fast drivers.

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New chassis edit. 9 years 10 months ago #63144

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Add these entries to increase the traction for the AI cars and you car as well.

high front traction = 1.055
low front traction = 1.050
high rear traction = 1.015
low rear traction = 1.010

Note : Always set the front higher than the rear. Otherwise you will have a bad push/tight
condition. This will also increase tire wear more than normal.

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New chassis edit. 9 years 10 months ago #63146

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Alright, thanks for the tip. Do you by any chance know how to make the AI for the track? I noticed a .REC overlay in the de2 editor. I also noticed that rec has something to do with AI.
Straight roads are for fast cars, curvy roads are for fast drivers.

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New chassis edit. 9 years 10 months ago #63147

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YOU MIGHT ASK SHOCK HE MIGHT KNOW

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New chassis edit. 9 years 10 months ago #63148

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Alright, I will. Thanks.
Straight roads are for fast cars, curvy roads are for fast drivers.

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New chassis edit. 9 years 10 months ago #63156

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demonic wrote: Add these entries to increase the traction for the AI cars and you car as well.

high front traction = 1.055
low front traction = 1.050
high rear traction = 1.015
low rear traction = 1.010

Note : Always set the front higher than the rear. Otherwise you will have a bad push/tight
condition. This will also increase tire wear more than normal.


For the Chassis file or the track file?

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New chassis edit. 9 years 10 months ago #63157

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CHASSIS

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New chassis edit. 9 years 10 months ago #63167

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I put it in the UI Parameters, and I think I noticed a difference in the cars. Could have been just me though.
Straight roads are for fast cars, curvy roads are for fast drivers.

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