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Re: Great AI improvements to great tracks. 12 years 9 months ago #20026

  • BMS
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Also F1 has developed a new Big Block Mod v4 for me that i will release soon. Thank you very much F1yer!!!!!!

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Re: Great AI improvements to great tracks. 12 years 9 months ago #20028

hey guys adjust dificaulty to ur liking as expample i set all 3 #s to same start out at 1.15 and ajust higher if need be to get cars race with me to my liking so far bms all ai are great only 1 issue is Riverside Speedway roling start was to high and put outside cars in wall below is what i changed to and wow what a fun track to race now each of us are difrent when comes to ai seeting i used set at 1.00 but now most my tracks atr 1.25 to 1.40 setting tinker till u fine what u like bms ty ty ty keep up good work oh yea u want take on a great challange? martinsville speedway for dtr2 dirt of course??? jw if not its cool


left fraction = 0.550000
right fraction = 0.650000

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Re: Great AI improvements to great tracks. 12 years 9 months ago #20030

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BMS wrote: Also F1 has developed a new Big Block Mod v4 for me that i will release soon. Thank you very much F1yer!!!!!!


Did the Big Block get the Gen 5 treatment? With the actual chassis named instead of being type 1, type 2 and type 3? I'd rather race in a Bicknell than a Big Block v4b or v4c....But thats just me wanting things again.
A main wins: 151*'

B main wins: 50

C main wins: 5

D main wins: 1

Dash wins: 133

Heat race wins: 339***

Championships: 15*

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Re: Great AI improvements to great tracks. 12 years 9 months ago #20032

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Maybe i will do something like that with J. Have like A Bicknell,,,Troyer,,,Teo and PMC Chassis with minor differences

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Re: Great AI improvements to great tracks. 12 years 9 months ago #20035

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I can already tell you the difference between them. The place to look is at the front bumper. If need be, I can post pics showing the different shapes of the bumpers and roll cages. Modifieds are my passion.
A main wins: 151*'

B main wins: 50

C main wins: 5

D main wins: 1

Dash wins: 133

Heat race wins: 339***

Championships: 15*

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Re: Great AI improvements to great tracks. 12 years 9 months ago #20036

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i know all the visual differences in the chassis but i doubt i will change much of that...we will see...kinda got my hands full with other things but thanks for the ideas J.

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Re: Great AI improvements to great tracks. 12 years 9 months ago #20039

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Note the size difference from the old mod
Attachments:

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Re: Great AI improvements to great tracks. 12 years 9 months ago #20045

hey jw did u see my comment above?

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Re: Great AI improvements to great tracks. 12 years 9 months ago #20046

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yeah which one...martinsville or rolling start?

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Re: Great AI improvements to great tracks. 12 years 9 months ago #20047

martinsville lol #1 but glad u seen both iv learned some about tracks messing around with easy things lol keep up good work

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Re: Great AI improvements to great tracks. 12 years 9 months ago #20049

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Thanks Hoover....Is Martinsville made yet? If not that maybe something i can do down the road.Got alot of irons in the fire now.Hope to punch out Devils Bowl by friday as i have shoulder surgery on friday.After that im gonna take a brake from track building.but will continue AI fixes.

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Re: Great AI improvements to great tracks. 12 years 9 months ago #20050

not that i know of least i havent found 1 that be a cool place to run becuse nascars first race there was on old dirt surfice in 1949 i think i cant blam u about taking a reak need get the shoulder healthy and i ty for fixin ai some best tracks out there was not able be ran in offline least not till now when u get ready for the challange let me know ill try help u get details and or info i can to help. bristal is fun to race when or if u can fix ai there sure ganna be fun place run offline

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Re: Great AI improvements to great tracks. 12 years 9 months ago #20051

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i downloaded 1 version of Bristol but instead fixing AI on Several Bristols i am gonna touch this one up and re-release it but not as a BMS original just a touch up and i already fixed the AI on it. It runs very well.

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Re: Great AI improvements to great tracks. 12 years 9 months ago #20052

good deal :) def going on 1 or 2 of my offlines i made a nascar dirt series got skins from old bhm site maybe 1 day ill post them on here

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Re: Great AI improvements to great tracks. 12 years 9 months ago #20053

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sweet

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Re: Great AI improvements to great tracks. 12 years 9 months ago #20055

BMS wrote: check your e-mail...tell me what ya think?

Just downlaoded the new ai and other files for the speewdway city track, the track races awesome well done, it actually makes for some good racing now. Well done on the AI and you fixed the starting position so well done on that. Thanks
" No, he didn't slam into you, he didn't bump you, he didn't nudge you...he RUBBED you. And rubbin, son, is racin'."

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Re: Great AI improvements to great tracks. 12 years 9 months ago #20057

I love the Modifieds as well, and can't wait to see the version 4 and I also am loving the new ai on the tracks that I have tried that has recently been made..

The three main chassis' for the Modified are Teo, Bicknell, Troyer... (there are a ton others and the PMC isn't out as much as it used to be.) The three main ones usually make up a field in the real world. If you need help with what skins need to be on which certain chassis, I can help with that and Im sure the duece knows as well..

I just downloaded delaware speedway which is similar to the rolling wheels tracks that is out there, but the ai always makes the game crash on the wheels track...

Wish I could get someone to make a rolling wheels raceway track, I have a ton of close up pictures that I have took(I'll post in other section on this)...

I have been testing the ai on many tracks as I am almost set to get working on the serries file for the new Sim Racers on DIRT Offline Series(online in future, starting out offline).

Thanks to all that help out with this stuff.. My DIRT Pro Stock could use a re-do also...LOL

PS- The other differences on the modifieds is the gas tank in the rear and also the side panels right behind the front tires...

Best matching chassis in game(concept modified) for the TROYER is> Campala, Formula
" " " for BICKNELL is> Raptor, Tsunami
" " " for TEO is > Stanger

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Last edit: by tazman27j.

Re: Great AI improvements to great tracks. 12 years 9 months ago #20069

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Actually I fixed the starting position the other day William. Can't believe people actually thought you'd be starting in the grass when it was released. I sent you a version I was working on and that's one of the things I worry about later one when I get the shape and everything how I want it, that's why it wasn't like that on the one I sent you.
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Re: Great AI improvements to great tracks. 12 years 9 months ago #20087

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yes the only thing I did was work on AI. Everything else is Shocks mastermind. I'm sorry for any confusion on that and apologize to Shock if I did anything to cause this confusion.

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Re: Great AI improvements to great tracks. 12 years 9 months ago #20091

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No it's all good Ray I'm just surprised that people actually think the start is gonna stay like that (I had two people ask me why it starts in the grass.) I don't think I've ever seen a finished track start you in the grass and this one wasn't gonna be the first.
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